ATLANTIS: The Second AgeATLCover_SmallMSRP: $49.99
Product number KHP022
ISBN 0-984-2500-9-3
368 pages Hard Cover full color (8.5”x11”)

Atlantis is a sword and sorcery game inspired by the works of Fritz Lieber, Michael Moorcock, Robert E. Howard, and Clark Ashton Smith. Atlantis; a strange, wondrous and sometimes horrific antediluvian age where heroes survive by their wits, courage, and strong sword arms.

Based on the classic Atlantean Trilogy by Bard Games

Atlantis: The Second Age expands greatly on this already detailed world including detailed rules on alchemy, a dynamic magic system, and exotic technomantic magical creations.

  • Play as a twisted Netherman cannibal, a haughty Atlantean sorcerer, a bestial Anadaman thief, or a Mercurial Jinn warrior.
  • Face the horrors of the dark isle of Anostos, brave the fighting-pits of Atlantis, and battle Makara on the high seas.
  • Uncover ancient conspiracies, cleave demented cultists, and conquer lands unseen by civilized man in a thousand years.
  • Rebuild the might of shattered Atlantis, or wipe clean the past and create your own empire from the dust and blood of the lost age.

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WhatIsAtlantis

ElricConan

Atlantis is a sword and sorcery game inspired by the works of Fritz Lieber, Michael Moorcock, Robert E. Howard, and Clark Ashton Smith. Atlantis; a strange, wondrous and sometimes horrific antediluvian age where heroes survive by their wits, courage, and strong sword arms.

Based on the classic Atlantean Trilogy by Bard Games

Arcanumbooks

 

AtlantisGamesystem

Atlantis: The Second Age is a rich setting that uses the Omega System but can easily be adapted to most popular fantasy role-playing games. In this game, players and gamemasters will find everything they need to run a campaign in the legendary antediluvian age, including the magic of Atlantis, an atlas of Antediluvian Earth, regional guidebooks, a compendium of creatures, unique playable races, and pantheons.

What is the Omega System?
The game uses a straightforward rule set that utilizes a single D20 roll to resolve actions. The following section explains how to apply the rules to combat and non-combat situations.

THE RESULTS TABLE
All actions in the game are resolved by the following procedure:
1. Determine the Degree of Difficulty (DoD). The DoD represents the relative ease or difficulty of an action. A positive DoD represents an easy action while a negative DoD represents a difficult action.
2. Add the character’s Skill or Attribute Rating to the DoD.
3. Take the result (a positive number, a negative number, or zero) and add it to a D20 roll.
4. Consult the Results Table for the result.

That’s all you really need to know. All the rules in this book are just variations of the above procedure. Players contribute by describing the Intent of their characters’ actions to the GM. Then it is the GM’s job to interpret the outcome of the Results Table and how it affects the particular scene the player characters are involved in. Guidelines and tips for interpreting these rolls are covered later.

Result Chart


ATLANTIS: Action Deck

ATLANTIS:Action DeckMSRP: $12.95
Product number KHP025
ISBN 978-0-9960952-2-8
52 Card deck (2.5”x3”)

With the ATLANTIS: The Second Age Action Deck the game master and the players can add another facet to their sword and sorcery adventure games. The cards are play and idea aids to help embellish the action as it happens while making the player heroes more heroic.

The Atlantis: Action Deck requires the use of the ATLANTIS: The Second Age Role-playing game

  • 52 full color cards for use with ATLANTIS: The Second Age
  • Special moves that augment the Hero’s abilities
  • Special moves that augment the Hero’s abilities
  • Dilemmas that thwart the hero
  • New talents
  • Plot Twist cards to add flavor and a sense of chaos t the game.
  • Complete rules on how to use the deck in your ATLANTIS: The Second Age game

ATLANTIS: Atman Sounds of the Soul

ATLANTIS: Atman Sounds of the SoulAudio product Soundtrack
MSRP: $6.00
Music inspired by the ATLANTIS: The Second Age roleplaying game.

March to war the with Orixa at your side!
Thrill to the sounds of the Empyrean!
Feel the despair that is the void in the Atlantean soul.

Let the Atlantis: the Second Age soundtrack provide you with inspiration for all your fantasy games!

 


ATLANTIS: The Dark Below

DarkBelow_Cover

Price: $12.99
Pages 28
ISBN 978-0-9960952-7-3
Publisher Stock # KHP031
Black and White Softcover

A full-length adventure set in the antediluvian world of ATLANTIS!

The fortress-island of Sargon’s Spur dominates the southern edge of the Sargasso Sea. But all is not well on the scholarly retreat; the great pinnacle lies under siege by a Makara horde while beneath the waves something inconceivably ancient and evil stirs from its timeless sleep. Can the heroes discover the secret of Sargon’s Spur, and more importantly, can they survive to tell the tale?

The Dark Below:

  • For use with ATLANTIS: The Second Age roleplaying game
  • A full-length adventure featuring countless secrets, underwater combat, and exploration
  • New Vril technology adapted to the undersea environment
  • A face-to-face encounter with one of the great evils of the Atlantis world
  • Complete non-player character write-ups
  • Chaotic Combat scenarios
  • And much, much more.

Requires the ATLANTIS: The Second Age core book


 

ATLANTIS: Death Among the Trees

DeathAmongTrees_Cover

Price: $12.99
Pages 28
ISBN 978-0-9960952-9-7
Publisher Stock # KHP032
Black and White Softcover

A full-length adventure set in the antediluvian world of ATLANTIS!

High in the mountains, cut off from polite society, an aged alchemist once plumbed the secrets of immortality. But at what cost? Uncovered by chance, the horrors of the past seek the light of day once more. Beneath the shadows of ancient trees, the Heroes delve down into the hidden mysteries to face horrors unheard of.

Death Among the Trees

Underneath the trees, under the hills, unearthing the secrets of the past – can any hope to emerge?

  • For use with the Atlantis: The Second Age roleplaying game
  • A full-length adventure filled with sickness, sorcery, and salvation
  • Sword & sorcery dungeon crawling in an ancient alchemical laboratory
  • Complete non-player character write-ups
  • Frenzied combat scenarios

Requires the ATLANTIS: The Second Age core book