What is Terra Oblivion?
A pre-apocalyptic game of eco-espionage, set on a world slowly being killed by humanity’s need to consume.
In the distant future, humanity leaves a dying earth behind to find a better home. When the pristine world of Terra is found, it soon becomes evident that humanity has learned nothing from their past. The colonists soon discover things are different here; the world is alive, and taking resources requires something to be given in return. This time humanity is literally killing the planet.
Recognizing the world is dying, heroes from all walks of life band together to safeguard the world from humanity’s voracious appetite for consumption.
- A 96-page, full color, hardback sourcebook for the MYTHIC D6 System
- Rules for the use of the esoteric Gnostic Prana Abilities
- Details of the people of Terra Oblivion
- Details for new equipment
- New fantastic adversaries
- One full adventure
By Michael Fiegel, Kieran Turley, Jerry “Too Much Wiggle room” Grayson.
Art by Steven S. Sanders
Review a sample of the book HERE
What System does Terra Oblivion use?
Terra Oblivion is a supplement using the MYTHIC D6 game system. Playing Terra Oblivion requires the MYTHIC D6 core book, a handful of dice and an awesome attitude.
A look at the MYTHIC D6 system.
The single most significant influence on this book is the artwork done by Steven S. Sanders. Without his work, this book would not exist in its present form. Steven’s work can be seen at the link below.
Other Influences include:
- Nausicaä of the Valley of the Wind by Hayao Miyazaki
- Indiana Jones trilogy
What do players do?
The players of Terra Oblivion take on the role of agents of Terra, ordinary people that see how humanity is strip-mining their new home, and who have the will to stop it.