GODSEND Agenda -The Angelos Zuriel
More sneak peeks of what the game will look like when finished. The PDF presented is still a very early Beta version sample of the Angelos and a sample character. Later this month, I hope to have the full beta version up for interested people to see.
Let’s look at what a GODSEND Agenda character is made of.
(Click on the image to the left to see the PDF)
1-Species: There are six different species in GODSEND Agenda.
- Black October
- U.S.E.R. Agent (Human)
2-Archetype: Each character has an archetype, and each type has a different outlook on life and how they live as a superhuman. Zuriel is a Warrior archetype and settles conflicts with his fighting ability. Being a Warrior Archetype also gives Zuriel a “signature Attack.” The attack is player-defined and can be used times per round equal to his Ability Level
3-Divinity: This is a lot like Archetype and helps steer the player into a concept. The Divinity gives the player a price break on certain abilities and powers. So, a Super Soldier gets a point break on skill specializations and a few attributes.
4-Attributes: All attributes start at +0 and go up from there. A +0 is the average human and what everything else is based on. A +1 in an attribute, makes you twice as good as someone with a +0, and a +2 makes you four times as good.
The attributes are
- Dexterity (DEX)
- Constitution (CON)
- Strength (STR)
- Speed (SPD)
- Combat Rating (CR)
- Charisma (CHA)
- Intelligence (INT)
- Perception (PER)
- Willpower (WIL)
- Metaphysics Rating (MR)
5- Ability Level: this determines how powerful your hero is in the GODSEND Agenda. It starts at zero and works its way up to ten. The default start is Ability Level 3; a baseline human is Ability Level zero.
6- Hero Points: a meta currency in-game that allows the player to augment rolls, negate or add damage, or fiddle with the setting. Players start the game with twice their Ability Level plus their MR attribute.
7- Wealth Rating: this determines how much resources the hero has. The higher the attribute, the more wealth a hero has at their disposal.
8- Hit Points: How much physical damage a hero can take. The average human can take 5 points of damage; a starting hero can take 10+ CON attribute.
9- Mind Points: How much psychic damage a hero can take. The average human can take 5 points of damage; a starting hero can take 10+ WIL attribute.
10- Renown: How famous or infamous your hero is. The more Renown they possess, the more they can affect the world around them.
11- Skills: Skills start at +1 for a novice and go up from there, no upper limit. Skills plus Attributes are added to 2D10 and rolled versus a GM assigned difficulty. Specializations as a Margin of Success (MoS) to the roll.
12- Disadvantages: Every hero has them, and the player defines what they are. Each hero has one of the following:
- Relationship- someone that the player is vexed by. They could be in love with this person, hate this person, or are involved with a person that could compromise them in situations.
- Internal- This is something going on inside the hero. A personality quirk that hinders the hero.
- External- Something everyone on the outside, sees and reacts to.
Each Disadvantage is rated from 1 to 3. The player has 5 points to distribute among them, and activating them gives the hero more Hero Points to use.
13-Gadgets: This is Zuriel’s equipment. Some heroes have powers, and some have equipment, while others have a combination of both. Zuriel is all about his equipment. The equipment is built using the powers and gadget system in GODSEND Agenda.
14- Result Chart: A small bit of help at the bottom of the sheet to help determine the result of the dice rolls. The higher you roll, the more Margins of Success you receive.
A basic success is a roll of 11 or higher. Partial Success is when the result is 6-10, and failure is 1-5.
Thanks for the interest, more to come later!