Sample Character Creation
Gabriel decided that he would like to create a Hero that is somewhat of a cad, but at his heart good-natured and fun.
Bravo
Bravo (not his real name, but the name he uses in this era) is an immortal adventurer seeking to do right and atone for past wrongs.
Bravo is a carefree brawler that sometimes allows his impulses and poor decision making to get the better of him.
Step One
The players and the Game Master decide that all the Heroes in the adventure will be created at Power level 3 giving everyone 125 Creation Points to spend.
Step Two
Choosing an archetype
Gabriel decides that Bravo will have the archetype of Bravo (big surprise), and makes a note of the benefits and pitfalls of the Archetype.
Step three
Purchase Attribute.
Gabriel decides that Bravo will be faster and stronger than the average human. At his core, Gabriel wants Bravo to be a brawler that gets things done with action and the use of his hands.
Coordination: Bravo is a little above average here, so Gabriel gives him 3D (12 pts).
Knowledge: Bravo is about average intelligence, so Gabriel allots 2D here (8pts).
Perception: Bravo is a quick thinker and very perceptive, so 3D is placed here (12 pts).
Physique: Bravo is superhumanly strong and represents his one central power. 7D is set here (28 pts).
Presence: Bravo is charming and is very likable. He is also someone who can motivate others to follow him. Gabriel decides that he’s great but not that great and give him 2D (8 pts), and makes the decision that skill will compensate for the average attribute.
Reflexes: Bravo is agile and very adroit physically, 4D goes here (16 pts).
Finally, Gabriel buys 3 Pips to allocate to his attributes for a cost of 4 Points and adds +1 to Coordination and +2 to Reflexes.
On attributes, Bravo has spent 88 Points leaving him 37 points for skills.
Step Four
Purchase Skills
Gabriel decides to allocate points to skills using 29 points.
Step Five
Purchase Advantages
Gabriel wants Bravo to be good at everything but realizes that this isn’t going to happen with only 8 points left.
Gabriel decides that Bravo is a great wrestler with godlike physical strength and created the Advantage “Wrestler of Bulls.” The Advantage allows him to be incredibly strong when performing wrestling moves and can use the Advantage twice per game.
Step Six
Determine Disadvantages
Disadvantages for Bravo define who and what he is about. Gabriel decides that the following Disadvantages are appropriate for Bravo.
Relationship: Hesperos, the butcher. The butcher is a pirate ringleader who sold Bravo into slavery years ago.
Personality: Hot-blooded. Bravo is quick to anger when challenged or crossed
External: Indebted. Bravo owes a debt to Hastur for saving his life. Sometimes Hastur uses the debt to bend Bravo to his will making him do things he would normally not do
Step Seven
Determine Other Details
Stress Points
Gabriel rolls Bravo’s PHY dice and gets 1, 2,2,4,4,5, and a 5 on the Wild Die. Bravo has 48 Stress Points
BDV of 2 because he has the fighting skill
PL of 7 because of his high PHY attribute
Hero Points of 4
PDV of 2
Gabriel couldn’t afford any powers beyond Super Attribute Physique for Bravo and decided that with Experience Points he will be able to better realize the vision of his Hero in the future.
Step Eight
Go Play!
Bravo is ready for play!