GODSEND Agenda Sneak Peek- The Angelos!

GODSEND Agenda -The Angelos Zuriel

 

Angelos_Promo_v1-01More sneak peeks of what the game will look like when finished. The PDF presented is still a very early Beta version sample of the Angelos and a sample character. Later this month, I hope to have the full beta version up for interested people to see.

Let’s look at what a GODSEND Agenda character is made of.

(Click on the image to the left to see the PDF)

GODSENDAgenda_Angelos_Example-01

1-Species: There are six different species in GODSEND Agenda.

  • Angelos
  • Atlanteans
  • Black October
  • Chimerans
  • Elohim
  • U.S.E.R. Agent (Human)

2-Archetype: Each character has an archetype, and each type has a different outlook on life and how they live as a superhuman. Zuriel is a Warrior archetype and settles conflicts with his fighting ability. Being a Warrior Archetype also gives Zuriel a “signature Attack.” The attack is player-defined and can be used times per round equal to his Ability Level

3-Divinity: This is a lot like Archetype and helps steer the player into a concept. The Divinity gives the player a price break on certain abilities and powers. So, a Super Soldier gets a point break on skill specializations and a few attributes.

4-Attributes: All attributes start at +0 and go up from there. A +0 is the average human and what everything else is based on. A +1 in an attribute, makes you twice as good as someone with a +0, and a +2 makes you four times as good.

The attributes are

  • Dexterity (DEX)
  • Constitution (CON)
  • Strength (STR)
  • Speed (SPD)
  • Combat Rating (CR)
  • Charisma (CHA)
  • Intelligence (INT)
  • Perception (PER)
  • Willpower (WIL)
  • Metaphysics Rating (MR)

5- Ability Level: this determines how powerful your hero is in the GODSEND Agenda. It starts at zero and works its way up to ten. The default start is Ability Level 3; a baseline human is Ability Level zero.

6- Hero Points: a meta currency in-game that allows the player to augment rolls, negate or add damage, or fiddle with the setting. Players start the game with twice their Ability Level plus their MR attribute.

7- Wealth Rating: this determines how much resources the hero has. The higher the attribute, the more wealth a hero has at their disposal.

8- Hit Points: How much physical damage a hero can take. The average human can take 5 points of damage; a starting hero can take 10+ CON attribute.

9- Mind Points: How much psychic damage a hero can take. The average human can take 5 points of damage; a starting hero can take 10+ WIL attribute.

10- Renown: How famous or infamous your hero is. The more Renown they possess, the more they can affect the world around them.

11- Skills: Skills start at +1 for a novice and go up from there, no upper limit. Skills plus Attributes are added to 2D10 and rolled versus a GM assigned difficulty. Specializations as a Margin of Success (MoS) to the roll.

12- Disadvantages: Every hero has them, and the player defines what they are. Each hero has one of the following:

  • Relationship- someone that the player is vexed by. They could be in love with this person, hate this person, or are involved with a person that could compromise them in situations.
  • Internal- This is something going on inside the hero. A personality quirk that hinders the hero.
  • External- Something everyone on the outside, sees and reacts to.

Each Disadvantage is rated from 1 to 3. The player has 5 points to distribute among them, and activating them gives the hero more Hero Points to use.

13-Gadgets: This is Zuriel’s equipment. Some heroes have powers, and some have equipment, while others have a combination of both. Zuriel is all about his equipment. The equipment is built using the powers and gadget system in GODSEND Agenda.

14- Result Chart: A small bit of help at the bottom of the sheet to help determine the result of the dice rolls. The higher you roll, the more Margins of Success you receive.

A basic success is a roll of 11 or higher. Partial Success is when the result is 6-10, and failure is 1-5.

Thanks for the interest, more to come later!

Omega System Conan Write-

CONAN THE CIMMERIAN

Working on a few ATLANTIS things today and my mind wandered. Just as an exercise I decided to model Conan the Barbarian using the Omega system as presented in ATLANTIS: The Second Age.

Below is a starting version of Conan without the additions of the lifepath system. As with all characters created in ATLANTIS: The Second Age, he is a fully realized hero and very good at what he does. With the addition of a Lifepath and some Renown under his belt, he’s well on his way to become king.

PDF can be found here: ConanWriteUp_Sample

ConanWriteUp

CONAN® and/or CONAN THE BARBARIAN® and related logos, characters, names, and distinctive likenesses thereof are trademarks of Conan Properties International LLC unless otherwise noted. All Rights Reserved.

Talislanta MYTHIC D6 conversion

More Fun with MYTHIC D6

Today I decided to build a character type from one of my top three favorite of all time games, Talislanta!

Below is Val’Larr, a female thrall fighter. She’s built at PL 2 and is pretty beefy. Translating her to MYTHIC D6 was actually fairly easy and didn’t pose any real hurdles. Maybe next time I’ll attempt a Cymorilain wizard.

 

A link to the PDF can be found HERE

MythicD6_Character_Tal.indd