Cowboy Dracula’s Jerry and David do an archeological dig into the cardboard boxes of their past and reminisce about Dragon Magazine issue 86. https://youtu.be/J0NnWX91zD8
A Mythic Age Undreamed
Keeping busy and making moves. Khepera is hitting and sticking like grandmas’ chicken. I’m stuck in the house wearing my man blouse, but I’m not idle. Doug Bramlett is leading the crew and taking us on a journey to an age undreamed!
Beyond GODSEND Agenda, and Terra Oblivion, we have ATLANTIS: The First Age. Work is happening, and writing is filling up folders.
Promo Art by Júlio Cesar Oliveira Rocha
What is ATLANTIS: The First Age?
It’s an alternate first age for the ATLANTIS: The Second Age game. A superheroic age where Vril infused heroes defend the world from unclean Elder Gods!
- Fantasy + Superheroes?
- Chocolate + peanut butter?
Help us make the game you want!
The rough unedited playtest document is available for you to consume, play, and comment on. GODSEND Agenda 3rd edition is in Beta, and we hope, with your help, we can make this the best version yet.
I’m a huge comic book fan and I’ve been collecting comics for quite some time (the late 70s). At this point, I collect to read and for fun, but I wanted to amp it up to “Hard Mode.”
Two years ago, I started my 1972 Project to collect comics I would have bought in 1972, the year I was born. I collected comics that a 13-year-old version of myself would have purchased in the year 1972. There were a lot of comics there.
Now I’ve embarked on another project, this one is the People of Color Project.
My goal is to collect what I consider landmark comics for people of color. Not just any comics, but ones I believe culturally influential books. Characters that were first, or had some significant impact on comics and the PoC community.
Below is a visual list of comics I own (in gray) and comics I need/want (in red).
The Rules for the Project:
- If I can, I must buy it at a comic shop, or convention.
- It doesn’t have to be a Mint grade book.
- No reprints.
- must be the first appearance of a hero of color.
- has to be a physical copy (no digital books).
- I have until 2021 to finish.
I also need the help of other comic fans with suggestions for characters I’ve forgotten.
Caveat– A lot of PoC started to proliferate in the late 80s and beyond. Although important, they aren’t very significant. There are a few outliers such as Steel, but for the most part, please no suggestions for Chapel, or Riri Williams.
I want to present a few pages of a comic book for ATLANTIS: The Second Age I had commissioned a while back. The project never went forward, but it’s a shame to leave this unseen.
The story was taken directly from the adventure module ATLANTIS: The Raven Braid. The intent was to do a comic based on the adventure and to repackage and publish it as a graphic novel.
When I look back, I wish I would have completed the project.
John Vita is the artist, and you can see more of his work in the MYTHIC D6 products.
GODSEND Agenda -The Angelos Zuriel
More sneak peeks of what the game will look like when finished. The PDF presented is still a very early Beta version sample of the Angelos and a sample character. Later this month, I hope to have the full beta version up for interested people to see.
Let’s look at what a GODSEND Agenda character is made of.
1-Species: There are six different species in GODSEND Agenda.
- Black October
- U.S.E.R. Agent (Human)
2-Archetype: Each character has an archetype, and each type has a different outlook on life and how they live as a superhuman. Zuriel is a Warrior archetype and settles conflicts with his fighting ability. Being a Warrior Archetype also gives Zuriel a “signature Attack.” The attack is player-defined and can be used times per round equal to his Ability Level
3-Divinity: This is a lot like Archetype and helps steer the player into a concept. The Divinity gives the player a price break on certain abilities and powers. So, a Super Soldier gets a point break on skill specializations and a few attributes.
4-Attributes: All attributes start at +0 and go up from there. A +0 is the average human and what everything else is based on. A +1 in an attribute, makes you twice as good as someone with a +0, and a +2 makes you four times as good.
The attributes are
- Dexterity (DEX)
- Constitution (CON)
- Strength (STR)
- Speed (SPD)
- Combat Rating (CR)
- Charisma (CHA)
- Intelligence (INT)
- Perception (PER)
- Willpower (WIL)
- Metaphysics Rating (MR)
5- Ability Level: this determines how powerful your hero is in the GODSEND Agenda. It starts at zero and works its way up to ten. The default start is Ability Level 3; a baseline human is Ability Level zero.
6- Hero Points: a meta currency in-game that allows the player to augment rolls, negate or add damage, or fiddle with the setting. Players start the game with twice their Ability Level plus their MR attribute.
7- Wealth Rating: this determines how much resources the hero has. The higher the attribute, the more wealth a hero has at their disposal.
8- Hit Points: How much physical damage a hero can take. The average human can take 5 points of damage; a starting hero can take 10+ CON attribute.
9- Mind Points: How much psychic damage a hero can take. The average human can take 5 points of damage; a starting hero can take 10+ WIL attribute.
10- Renown: How famous or infamous your hero is. The more Renown they possess, the more they can affect the world around them.
11- Skills: Skills start at +1 for a novice and go up from there, no upper limit. Skills plus Attributes are added to 2D10 and rolled versus a GM assigned difficulty. Specializations as a Margin of Success (MoS) to the roll.
12- Disadvantages: Every hero has them, and the player defines what they are. Each hero has one of the following:
- Relationship- someone that the player is vexed by. They could be in love with this person, hate this person, or are involved with a person that could compromise them in situations.
- Internal- This is something going on inside the hero. A personality quirk that hinders the hero.
- External- Something everyone on the outside, sees and reacts to.
Each Disadvantage is rated from 1 to 3. The player has 5 points to distribute among them, and activating them gives the hero more Hero Points to use.
13-Gadgets: This is Zuriel’s equipment. Some heroes have powers, and some have equipment, while others have a combination of both. Zuriel is all about his equipment. The equipment is built using the powers and gadget system in GODSEND Agenda.
14- Result Chart: A small bit of help at the bottom of the sheet to help determine the result of the dice rolls. The higher you roll, the more Margins of Success you receive.
A basic success is a roll of 11 or higher. Partial Success is when the result is 6-10, and failure is 1-5.
Thanks for the interest, more to come later!
A Game of Postmodern Mythology
“We only use the term superheroes for P.R. purposes.
Truth is, we’re the biggest bastards you’ll ever meet.”
— Jack Hawksmoor, The Authority
A superheroic roleplaying game about changing the world, whether it wants it or not.
The fifth part of a multi-part adventure for MYTHIC D6 is up and ready for consumption.
We play Twice as Bright from the MYTHIC D6 Adventure Anthology.
Player Characters for the game found Here are for anyone curious to heroes mechanically.
Want to Catch up? Watch the previous episodes.
|Episode 1||Episode 2||Episode 3||Episode 4|